Its Just My Style Its Just My Art Style Cringe
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Saying "information technology's simply my mode," is an alibi. It's a thought terminating cliche, which is completely meaningless and should be thrown in the trash. There are reasons we make choices. If you tin can't explain your reasons, you don't know what you lot're doing. Drawing: color theory, composition, lighting, anatomy, perspective, etc. A existent way either conforms to these rules or breaks them purposefully. Someone tin can't intermission rules purposefully if they don't understand them. Information technology's obvious when an artist isn't achieving that for which they're aiming. Information technology's not a choice, rather it'southward the only thing they can practice. Merely when everything an artist does is a deliberate pick are they a chief. A mutual error beginners brand is to believe that because their art looks unique it'due south a style. Information technology might be to a degree, but it's obvious when someone doesn't know why they're making sure choices. There are hundreds of choices you make in art and there's no manner they'll all be as harmonious or complementary as they could be if an creative person isn't aware of the reasons for them. The better someone understands reality the improve they can caricature it (even to make it more unrealistic). Anyone who studies animation learns this immediately in The Illusion of Life by Ollie Johnston and Frank Thomas (or from whatsoever animator or creative person from whom its worthwhile to larn). Artists such as Vincent van Gogh and Claude Monet weren't realistic painters, but were masters because their agreement of reality allowed them to have their own styles rooted in noesis and purpose. On the other paw, there were artists like Jackson Pollock whose work was popular because he became a glory. In thousands of years nobody volition look at his work and say it has artistic merit. Aforementioned with artists who tape bananas to walls or hang up blank canvases. If you want to exist a celebrity and don't intendance if your piece of work has creative merit, that's fine. It'southward considerately a dissimilar thing than what I'thou talking about. It's valuable to know the departure, and non offensive to admit. Work that has artistic merit makes you appreciate it for its own sake. Piece of work that doesn't take artistic merit can only be appreciated for what we emotionally bring to it ourselves. The key thing to remember hither is in that location are two different ways of appreciating art, and it's worthwhile to know and admit which you're aiming for and why. If you're trying to make cartoons in the same vein equally Disney, Cartoon Network, Nickelodeon, Curiosity or any class of commercial or storytelling art you lot're probably only convincing yourself yous're aiming for the latter as an excuse to exist lazy (while ignoring the science of animation and storytelling that has been explored for years by veterans in the industry because you don't know how to do any better). In that location are a few ways to tell if something has a real style or is declining at the standards for which information technology's aiming (or lacks the dignity it seems to demand). Start of all, it has to really know what its aiming for instead of meandering around (if y'all're trying to make it similar to a sure cartoon, for example, the creative person must realize what goals the cartoon has, and why they're making something like). Second, it should accept worthy goals for which its aiming (even if it's a dizzy cartoon, some goals can be more advisable or noble than others depending on the situation). Third, it has to attain these goals and live up to the dignity it demands of its intended consumers (even if it's simply yourself). Something isn't a way if information technology doesn't have a goal, it's experimentation. If you neglect to reach a certain goal or if the goal is not clear and bold, this is non a style, but lack of feel. One example of fine art that lazily gets written off equally purely "subjective" is character design. In reality, this is a field which has been explored for years, and in which there'south valuable advice. The advice is often disregarded by beginners who accept their work drawn over by somebody with more knowledge (or have a bad experience with someone who doesn't have as much knowledge every bit they think) because they get mad that the characters are "fatigued in a different style," or "don't accept the same personalities," which is oftentimes fair. Nevertheless, it'south a mistake to throw the babe out with the bathwater. If yous don't like all the suggestions use your brain and judgment about the most pleasing way to follow any valid rules (or pause them more purposefully) while achieving the personality and manner for which yous're aiming (that, of class, but you might understand). I've had veterans from the blitheness industry describe over my own characters (some who worked for Disney). They made my characters look very different, and missed the point of what I was going for. I took what they were saying with a grain of common salt. I took the meat and threw out the bones, considering their feedback was valuable. Just because I had to brand a few tweaks to get the character designs "back on rail" to fit their personalities and my style again, doesn't mean their advice wasn't valid, and it'south arrogant to write everything off without considering the reason for which it was said. Character pattern is push and pull. It'southward near eliminating anything unnecessary because it will distract from the overall personality. A crowded character pattern is like a painting with besides many focal elements (by and large avoided when making a pleasing composition). If information technology doesn't take a reason, it's competing with other elements. If you want to interruption a rule like this, you should have a good reason, but it has to be the correct kind of reason. If somebody uses a visual argument for why something isn't working, don't respond with a trivial storytelling argument: "simply she needs to have Imperial socks, because her grandmother who bought them loves purple." Lots of these reasons probably don't even take that much importance in the story. It's probably superficial trivia to which yous're attached emotionally, merely is by no means a foundation to the unabridged story. Reasons like this are simply stubbornness and immaturity. If something is truly important, then change the part that isn't of import to piece of work with it, even if this ways the whole thing. Watch out for emotional arguments and the temptation to drag all art downwards to a user-friendly level of "subjectivity" simply because of silly biases. Any good art goes through trial and fault, and Walt Disney ripped up lots of expert drawings on the journeying to his last products. Art is a manipulation or embellishment of reality. You lot tin DIVERT from reality better if y'all sympathise it. The best cartoonists caricatured reality. Their art wasn't a lack of understanding of reality, like a four year onetime's cartoon. Just because there are millions of ways to make a good end result, doesn't mean there aren't equally equally many means to brand a bad one. Art is subjective only equally far as we're non using that every bit an EXCUSE. In most cases it would be a prevarication to say we weren't cartoon with some kind of goal in mind, and others can often requite u.s.a. advice about whether nosotros've reached it. The subjectivity comes in when we're debating if a slice has reached its goal or deciding what goal to settle on. That doesn't mean it's incommunicable to get lost along the manner to a goal or that goals don't exist. "Art is art" is an excuse to stay in your comfort zone. It's a phrase that needs to dice. It'south non a style if you lot wouldn't take made the same choices if you lot had more knowledge in your head. Is this to say nobody has a fashion, because nobody can have all the noesis in their head and this is an impossible standard? No; simply because nobody can do something perfectly, doesn't mean nosotros can't strive for perfection (some things can be closer to it than others). Like anything else, art has to be judged by degrees of how closely we reach that standard, even if nobody reaches it perfectly. Beginners are on the low end of the spectrum. Their art has a like look to it, because they autumn into the same holes that once you lot're familiar with you lot recognize as common stumbling blocks and non a style. People who point this out are not judgmental or unreasonable only experienced, at least, in noticing these mistakes (also annotation: it's not true you have to exist able to "practice information technology meliorate" to criticize art, an excuse which they specifically dismiss in art schoolhouse). Once my teacher got a far abroad expect in his eyes when a student making a magazine said that writing the title in tiny text was just his style. He didn't quite know how to explain why this was dumb. It's because it was failing at the goal information technology had obviously fix for itself. It would only have been a valid style if the goal was for the magazine to not stand out. Nosotros are then immersed in a civilisation that says everything is subjective that we can barely acknowledge when it doesn't apply to obvious things. The word fine art isn't useful if we don't know the definition and only use information technology every bit something to hibernate behind. We should use terms like graphic design, grapheme design, comic art, or whatever applies to an private situation that has already been established and scientifically explored. Scientific discipline can and does apply to everything nosotros do if we know what the goal is. Art is only subjective equally far as our individual taste. That is, the preferences inside ourselves and not the external attributes. Our preferences are shaped by our own experiences, but we tin acknowledge when this is the example, and aren't looking at something objectively. If I don't personally similar Michelangelo'southward paintings, I can still admit they're good quality, and I can still relish Ralph Breaks the Internet, and admit it's bad quality. (I highly recommend reading C. Southward. Lewis' Experiment in Criticism for a more in depth explanation of the ii ways to appreciate fine art). The reason I wrote whatsoever of this is because there are specific trends on DeviantArt nearly which people frequently use the excuse "it's just my style." Unnecessary details/Crowded designs Adding lines because you can Clashing colors No sense of weight Everyone looks like a teenager Everyone looks like a female person
There are rules in every type of fine art. Here are some examples:
Writing: Grammer, structure, character development, etc.
Here'south a list of some of them, that I believe if people only put a fiddling scrap more thought into, they might realize are NOT part of a purposeful style, and were just the first things they tried. Yous can disagree with these things if you accept a good reason, I'grand but asking yous to think most if that'southward really the example:
Long limbs
Characters with jumbled outfits and features that tell us aught about them
Enough with the thought terminating cliches.
Let's admit we tin can strive to be better if we want.
Source: https://www.deviantart.com/makingfunofstuff/art/The-It-s-Just-My-Style-Myth-826330296
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